replicate the physical

Many virtual places are likely to resemble physical places. There could be virtual stores that look like physical stores, where you can virtually stroll the aisles and fill your virtual cart with tokens of goods; you understand how to deal with this virtuality through analogies to familiar physical places. However, eventually virtual places will develop patterns that have no physical counterparts. Virtual spaces could have wild geometries and counterintuitive features, as when a small house on the side of the street is much larger inside, or when immediate jumps take you to widely separated virtual areas.


Index
virtual examples
Place theory outline

(c) David Kolb, 1 August 2001